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‘It’s Almost Not Worth Being Number Two’ – How Live-Service Turned Games Into a Battle Royale for the Top Spot

IGN 8 de octubre de 2026 · hace 2h 2 min de lectura
‘It’s Almost Not Worth Being Number Two’ – How Live-Service Turned Games Into a Battle Royale for the Top Spot

The live-service trend has brought us some amazing games, but the chase for money-printing success means developers have become trapped in a bloody battle royale that's stifling creativity.

The live-service trend has brought us some amazing games, but the chase for money-printing success means developers have become trapped in a bloody battle royale that's stifling creativity.

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