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‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne

IGN 8 de octubre de 2026 · hace 3h 2 min de lectura
‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

How MMORPGs like World of Warcraft and EverQuest started the industry's obsession with never-ending live-service games.

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